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Just like The Binding of Isaac, elaborate hidden synergies between every single piece of loot abound, though these are really best grasped and memorized through experimentation and time (in other words: losses). All these bits and bobs accumulate in the Ammonimicon, a virtual tome which tracks your unlocks and encountered enemies accessible from the pause screen, and containing just enough information to alleviate total confusion. Tucked into all these weapons and items are jokes, puns, and silly references, recalling the least groan-worthy bits from Borderlands 2 and also less reliant on fly-by-night internet memes. Additionally, the relentless motif of firearms - heady subject matter in 2019, as ever - never once grows stale or even creeps into bad taste, and the vast cache of weapons include everything from the absurd/somewhat-unhelpful (a gun which fires guns which fire bullets, a literal pea-shooter which shoots peas) to the pop-culture-worshipful (an NES Zapper which fires a Duck Hunt duck at the end of a clip) to the surprisingly OP (the trusty melee weapon to rule over the rest: a projectile-reflecting baseball bat named Casey). Players take on the role of a Gungeoneer, outcasts risking their fate in search of the Gungeon’s most valuable treasure, a gun which can kill a person’s past this amounts to their mistakes and regrets, apparently, but to burrow any further into these details would probably be a spoiler. There’s always a slightly goofy or snarky tone, with cute characters and hilarious animations, but the script and lore can also be surprisingly somber at times it’s a thoughtful combination which works well.
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Related: A Duel Hand Disaster: Trackher Switch Review - Divide and ConquerĪ rambunctious pixelated visual design surrounds a genuinely solid and attentive story steeped in mystery, which provides some stakes to repeat play-sessions. Regardless of the starting character you choose, you’ll have a handy i-frames-powered dodge roll that can rescue you from certain death, and countless restarts between you and absolute victory. Featuring four playable characters at the outset, each of which begin with certain passive and active weapons and tools, players are quickly drawn into its lethal RNG delights.
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Perhaps it was closest in comparison to The Binding of Isaac at time of release, since Enter the Gungeon sports a combination of bullet hell shooter, room-clearing dungeon crawler, and roguelike, with plenty of randomization and unlockable items and weapons thrown in.
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